Get in, get it, get out; your job is to nick the power source of each level. Once you do, however, the lights go out and you have to find your way back blind!
This is built on an experimental engine which has no render loop and uses the web animation API to animate SVGs in a reactive-like manner. A lot more time was spent on this than the game, so the game is very short (basically just a tutorial).
Feedback from the experts
Florian Rival: Very short game but love the concept! Very well done - the part about using the web animation API for everything is impressive.
Only part to improve: make more levels :D
: First of all, Congratulations on finishing your game and submitting to the JS13K competition. I think you have a pretty strong memory game concept that I wished it was more explored in the demo but I understand that there was not enough time or size. The art and movement is pretty good, loved the animation of movement, may be some juice and randomness in turning the light off will be interesting. The switch mechanic is pretty good one but it was not fully explored, similar with the two direction paths. The switch can be used to control two doors by swapping which will make interesting puzzles. Your game lend itself easily to explore more behind the idea, what about having time pressure or moving hazards that need to be avoided, etc. I think the game have a pretty interesting concept that need to be explored more.