HTML5 and JavaScript Game Development Competition in just 13 kB

13 Samurai

Can you get the Yoshindo sword, heavily guarded by 13 of the most skilled samurai of the empire. Will you succeed, or get slain by the masters? Try the game to find out!

WASD - movement
Space - Attack

How I made it:
Hi, I'm Andrei, I'm 12 years old and I made this! The project was kind of ambitious, for the size limit and given that I will not be at home for most of the jam's duration, but I'm happy I made it! The first thing I bumped into was the WebGL renderer. My knowledge in 3d graphics is theoretical and rare, but with the help of my amazing father, I managed to pull it off in the first few days.
I thought I could make a generative island with perlin noise, but it looked like a 3 year old made it. So I made the island shape in blender, and generated some trees. Simple as pie! Only then I realised that I had to convert those .blend files into something my renderer would understand. So I spent a couple of days making a obj to vertices and indices, only then to realise it was too big. I wanted to make it in binary encoding, but nah, JSON!
And then I made a samurai. It took two remakes to make it not look like a potato. And I had to animate it. Man, I really miss Three.js. But I managed to do that.
And Then I found out in the last couple of days that I needed music. I thought I could make my own synth, like last year, but my brain was empty. After one day of struggling, I gave up and used zzFxM. Cringe, but at least it works.
Oh, but wait. I don't have a start screen. I always forget to do the start screen in game jams. I just made it quick and dirty at the end. Nice.
So finally, I can upload and boom! Done and dusted. It was a hard challenge juggling between code golfing, simplicity, webGL, and hardcore mathematics, while doing a lot of schoolwork. I really hope you like it๐Ÿ’–
I used VSCode, Blender for modeling, zzFx for sound and music, and a small part of sanity

Categories: desktop
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