HTML5 and JavaScript Game Development Competition in just 13 kB

THE DATA BACKUP

- There are code units with their respective programming language protocol in the server space.
- Player has to connect the units of same programming language and make a loop to confirm backup of that collection of data. Example: you connect all the 'C#' units with other 'C#' units and then connect the last with the first unit and then this collection will be backup and cleared from server space.
- Player have initial 60 seconds for performing backup and as player score time also increase and hence player can score as high he/she can within the available time.
- If time run out to ZERO, then GAME will be OVER.

Categories: desktop, web monetization

Feedback from the experts

Nathan Lie: Core gameplay is very solid, great for those who like to really push the boundaries of their visual senses. I think this game is really close to being engaging - with some snappy quality of life improvements it would be stellar in my book. Highlighting the last clicked node would help with connecting the initial line, and some resizing logic would be useful for differing browser sizes as some nodes were appearing outside of the boundaries of my browser window.

back