HTML5 and JavaScript Game Development Competition in just 13 kB

SpacePinball

This is a mobile game inspired by pinball, based on the device's accelerometer.
You can also play this on a desktop and use your mouse to define the table rotation.
(I think will be better to understand if you try it on a desktop first)

⚠️ It will take time to build in the first time. The next page load will be much faster!

Features:
* 6 levels.
* Travel between then using wormholes.
* Drop out the safe limits will kill the ball. Attention on tables without walls and specially on "Inferno", where the safe limit is only the painted area.
* Black holes will kill the ball.
* The harder you hit the pin, more points you get.
* Points will give you a new ball, starting at 150, and a life up, starting at 1000.
* Your life counter are the 3 rockets at the top. You can't have more than 3 lives at time.
* You lost a life when you reach zero balls on the table.
* If you don't reach zero lives, you lost one for a new ball.
* The game will remember your record in this browser.

Categories: desktop, mobile

Feedback from the experts

Dann Sullivan: I really like pinball, this isn't really pinball. Do wish the text wasn't white on chaos, smart use of accelerometer for gyro-style play, kinda fun but I seemed to break it quickly and keep spawning new balls early on.

Christer Kaitila: wow, amazing graphics! what a cool accomplishment coding a fractal renderer for the backgrounds! love how the wormholes are 3d and tolt as the level tilts. also the physics was good. it was quite a challenge to succeed and I had a lot of fun! nice work

Ania Kubów: I loved the idea behind this game! It was very enjoyable to play a virtual pinball game, mainly due to the extra features you gave it that are not doable on a real-life one. Very impressive execution of an addictive game I can see getting nations hooked to their mobile phones!

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