The game about how a man lost in hell tries to find a way to get out of it. Management of WASD.
Go to the yellow door before the time runs out. Do not come across enemies and lava.
Go into the portals and look for the exit path.
Feedback from the judges
Pablo Navarro: Interesting retro concept. I felt a bit lost (as I should in this compo!). I found it hard to know what was what, the lava looks a like solid blocks, and the portals look kind of like lava, then I couldn't figure out how the portals worked. The levels seemed to make elements solid but they didn't block the enemies. In my case I never saw the yellow door. There is an issue with screen scaling looking blurry but I won't judge you for that as that is soo hard to fix with the HTML canvas. I think if you improved the sprites a bit so it's more clear what is what the game play would improve. Other than that good job and thanks for joining the compo!
Jupiter Hadley: Very challenging game!